(Please note that use the specilization that best suits your character. You are not needed to fill a role, but biotics will be limited. If you're going for something specific like a field intel operative or a hacker, then pick what you think best suits you, I.E a sniper being a infiltrator or a hacker being a engineer.)
Soldier: The Soldier is a tough warrior, able to deal with a range of combat situations. The Soldier gets improved health and regeneration as comes common with being a individual that specializes getting into the thick of it.
Soldiers are the full spectrum warrior of the squad whose talents focus on improving durability and damage. Their powers all consist of modifications to their weapons and armor as well as grenades and ranged powers like concussive shot and carnage. They are outfitted with amps allowing them increased accuracy and damage threshold.
Engineer: Engineers are tech specialists, the only class able to employ combat drones on the battlefield. They specialize in making use of omni-gel and ingenuity to turn the battle to their favor. Outfitted with a variety of tech powers and drones to help them fight they become a excellent support unit.
They have access to better shields, tools allowing them to splice through encryptions and synthetics. And added support of drones.
-Support Drone/Shield boost
Adepts: Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat training, they are the best at defeating enemies without firing a shot. They are outfitted with L implants that can spawn a micro-singularity, damaging enemies and pulling them into the air.
Their amps allow them to manipulate mass effect fields. Becoming either powerful soldiers or unbreakable defenders.
Infiltrator: Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Deadly at any range, Infiltrators are equipped with a wide variety of weapons, equipment and powers that can take down any enemy. When using sniper rifles, time slows down for a brief moment similar to the Soldier's Adrenaline Rush, allowing for easier placement of shots.
They specialize in long-range combat and situations where they are out of the heat of the battle to pick off troublesome enemies.
Vanguard: Vanguards are feared for their high-risk high-reward combat style, closing quickly on enemies and destroying them at close range with weapons and biotic abilities. They are outfitted with L implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in close for close-range combat.
Addition to the biotic charge is a variety of biotic attacks specialized for dealing damage up close.
Sentinel: Sentinels are unique, bringing both tech and biotic abilities to the battlefield. While they lack the focus of adepts and engineers, they are versatile and can handle any situation. Sentinels are equipped with the most advanced ablation armor system to keep themselves safe. If overloaded, the system will stun all enemies within a short distance. This advanced shield causes the sentinel to be like a "Juggernaut" so to speak, making it less necessary to take cover, and rushing your enemies much more productive.
They can specialize in either or tech and biotics but also can specialize on one sole side to increase their power. In any case, they act as tanks on the battlefield or as heavy-hitting operatives.
- Lead Coder
- Posts : 297
Join date : 2018-01-12
Age : 23
Location : Santa Fe, Texas
Permissions in this forum:You cannot reply to topics in this forum